PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

Rambo III

Rambo III
GenreAction Shooter
DeveloperOcean Software
PublisherOcean Software
Released1989
Rating
Graphics:6.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Green Beret John Rambo strikes again to rescue his former commander Colonel Sam Trautman from the Soviets in Afghanistan. The Sega Mega Drive and Master System versions developed and published by Sega and different from the home computers version. Rambo III is available on the MS DOS, Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, MSX and Amstrad CPC.
 
Review
Rambo IIISTORY / GAMEPLAY
Rambo III follows the plot of the blockbuster film starring Sylvester Stallone. The home computers version is split into three missions (instead of 6, found on the Mega Drive / Master System). Part one has a top down perspective and you explore the building Trautman could be held in, avoiding the enemies and lots of infra red security beams that will activate the alarm and unleash more enemies. In the second part you follow the same scenario but this time the action takes place outside. The final part changes to an Operation Wolf style shoot 'em up with tanks, soldiers and helicopters to shoot. But your gun may jam, which adds to the challenge of finally getting out alive. Although its simplistic gameplay, Rambo III has something to add in terms of playability, mainly because of the John Rambo figure. The average gamer should find the game a bit difficult at the beginning but the interface is quite easy to understand.

GRAPHICS / SOUND
The MS DOS version has detailed graphics (close to the Amiga and Atari ST versions) but also includes some static shots from the movie. The sprites move good as well. The game supports several graphics modes including CGA (4 colors), EGA (16 colors) in 320x200 resolution as well as a Hercules (!) graphics adapter with 720x350 pixels resolution! The sound is great and supports (among others) the Adlib sound hardware performing impressive music scores with some typical (but not sampled as found only on the Amiga version) sound effects.
 
Screenshots
  • Rambo III
  • Rambo III
  • Rambo III
  • Rambo III
  • Rambo III
  • Rambo III
  • Rambo III
  • Rambo III
  • Rambo III
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!